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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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/// <summary>
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/// 灾情、到场时间、胜利条件设置动画效果
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/// </summary>
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public class Hideshow : BaseToggle
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{
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public bool NeedShowToggle = true;
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public ScrollRect scrollView;
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private bool willbe = true;
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private bool showing = false;
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private float Speed = 20;
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public float height;
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public bool skill = false;
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private RectTransform rectTransform;
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private Toggle toggleComponent;
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private void Start()
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{
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rectTransform = scrollView.GetComponent<RectTransform>();
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toggleComponent = GetComponent<Toggle>();
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}
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public override void RespondFun(bool value)
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{
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if (!value)
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{
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willbe = true;
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if (scrollView.GetComponentInChildren<ToggleGroup>())
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{
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if (skill == false)
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{
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if (scrollView.GetComponentInChildren<ToggleGroup>().AnyTogglesOn())
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{
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Toggle[] all = scrollView.GetComponentsInChildren<Toggle>();
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for (int i = 0; i < all.Length; i++)
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{
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all[i].isOn = false;
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}
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}
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}
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else
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{
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if (scrollView.GetComponentInChildren<IsCloneSkill>())
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{
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InputManager.cloneObjType = CloneObjType.None;
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}
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}
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}
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}
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else
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{
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willbe = false;
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}
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}
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void Hide(bool needShowToggle)
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{
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if (willbe && showing)
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{
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toggleComponent.interactable = false;
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if (!scrollView.gameObject.activeInHierarchy)
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scrollView.gameObject.SetActive(true);
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if (rectTransform.sizeDelta.y > 0)
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{
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rectTransform.sizeDelta += Vector2.down * Speed;
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}
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else
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{
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rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, 0);
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showing = false;
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scrollView.gameObject.SetActive(false);
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if (needShowToggle == true)
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toggleComponent.interactable = true;
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}
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}
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}
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void Show()
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{
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if (!willbe && !showing)
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{
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toggleComponent.interactable = false;
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if (!scrollView.gameObject.activeInHierarchy)
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scrollView.gameObject.SetActive(true);
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if (rectTransform.sizeDelta.y < height)
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{
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rectTransform.sizeDelta += Vector2.up * Speed;
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}
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else
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{
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rectTransform.sizeDelta = new Vector2(rectTransform.sizeDelta.x, height);
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showing = true;
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toggleComponent.interactable = true;
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}
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if (scrollView.GetComponentInChildren<IsCloneSkill>())
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{
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if (SkillTollPanel.Instance.SelectObj.GetComponent<FireManControl>())
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{
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if (SkillTollPanel.Instance.SelectObj.GetComponent<FireManControl>().workType == FireManSkills.AssociatedLine)
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{
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if (scrollView.GetComponentInChildren<IsCloneSkill>())
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{
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InputManager.cloneObjType = scrollView.GetComponentInChildren<IsCloneSkill>().clonetype;
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}
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}
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}
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}
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}
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}
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void Update()
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{
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Hide(NeedShowToggle);
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Show();
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}
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}
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