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47 lines
1.4 KiB
47 lines
1.4 KiB
4 years ago
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using AX.InputSystem;
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using AX.MessageSystem;
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using UnityEngine;
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using UnityEngine.EventSystems;
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[RequireComponent(typeof(BaseGameObjInfo))]
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[RequireComponent(typeof(CreateStaticObjID))]
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public class PointerClickBase : MonoBehaviour,IPointerClickHandler
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{
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//点击委托
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public delegate void PointerClickHandler();
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//点击事件
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public event PointerClickHandler OnRightClick;
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public void OnPointerClick(PointerEventData eventData)
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{
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switch (eventData.button)
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{
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case PointerEventData.InputButton.Left:
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break;
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case PointerEventData.InputButton.Right:
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var arg = new CmdArgs();
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arg.currentCursorPos = Input.mousePosition;
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RegisterUIInputEvent.RegisterUIInputHistory(gameObject, this.GetType().Name, "rightClick", arg);
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if (OnRightClick!=null)
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{
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OnRightClick();
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}
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break;
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case PointerEventData.InputButton.Middle:
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break;
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}
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}
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private void rightClick(CmdArgs arg)
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{
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if (GameSettings.othersSettings.playState != PlayState.None)
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{
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if (GameSettings.othersSettings.playState == PlayState.Playing)
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{
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CursorManager.GetInstance.SetClick(arg);
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}
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}
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if (OnRightClick!=null)
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{
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OnRightClick();
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}
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}
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}
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