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24 lines
476 B
24 lines
476 B
4 years ago
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using System;
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using UnityEngine;
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using UnityEngine.Rendering;
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namespace UTJ.FrameCapturer
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{
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public abstract class EncoderBase
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{
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public EncoderBase()
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{
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AppDomain.CurrentDomain.DomainUnload += WaitAsyncDelete;
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}
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public static void WaitAsyncDelete(object sender, EventArgs e)
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{
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fcAPI.fcWaitAsyncDelete();
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}
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public abstract void Release();
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public abstract bool IsValid();
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}
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}
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