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44 lines
1.3 KiB
44 lines
1.3 KiB
4 years ago
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using System;
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using UnityEngine;
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namespace UTJ.FrameCapturer
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{
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public class FlacEncoder : AudioEncoder
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{
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fcAPI.fcFlacContext m_ctx;
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fcAPI.fcFlacConfig m_config;
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public override void Release() { m_ctx.Release(); }
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public override bool IsValid() { return m_ctx; }
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public override Type type { get { return Type.Flac; } }
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public override void Initialize(object config, string outPath)
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{
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if (!fcAPI.fcFlacIsSupported())
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{
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Debug.LogError("Flac encoder is not available on this platform.");
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return;
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}
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m_config = (fcAPI.fcFlacConfig)config;
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m_config.sampleRate = AudioSettings.outputSampleRate;
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m_config.numChannels = fcAPI.fcGetNumAudioChannels();
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m_ctx = fcAPI.fcFlacCreateContext(ref m_config);
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var path = outPath + ".flac";
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var stream = fcAPI.fcCreateFileStream(path);
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fcAPI.fcFlacAddOutputStream(m_ctx, stream);
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stream.Release();
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}
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public override void AddAudioSamples(float[] samples)
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{
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if (m_ctx)
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{
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fcAPI.fcFlacAddAudioSamples(m_ctx, samples, samples.Length);
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}
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}
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}
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}
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