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32 lines
720 B
32 lines
720 B
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SkillWaterGunTest : MonoBehaviour {
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private WaterGunRotate rotate;
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private void Awake()
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{
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rotate = gameObject.GetComponent<WaterGunRotate>();
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}
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private void OnGUI()
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{
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if (GUI.Button(new Rect(0, 0, 100, 50), "上"))
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{
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rotate.Up();
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}
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if (GUI.Button(new Rect(0, 50, 100, 50), "下"))
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{
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rotate.Down();
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}
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if (GUI.Button(new Rect(0, 100, 100, 50), "左"))
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{
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rotate.Left();
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}
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if (GUI.Button(new Rect(0, 150, 100, 50), "右"))
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{
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rotate.Right();
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}
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}
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}
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