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24 lines
583 B
24 lines
583 B
4 years ago
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using UnityEngine;
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using System.Collections;
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using System;
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using AX.MessageSystem;
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namespace AX.InputSystem
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{
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/// <summary>
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/// 相机拖动退出命令
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/// 注:相机在XZ平面拖动
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/// </summary>
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public class CameraDragExitCommand : Command
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{
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public static readonly CameraDragExitCommand Instance = new CameraDragExitCommand();
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public override void Execute(long gameObjID, CmdArgs arg)
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{
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base.Execute(gameObjID, arg);
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MessageDispatcher.SendMessage("CAMERA_DRAG_EXIT_COMMAND",arg);
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}
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}
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}
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