You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
47 lines
1.2 KiB
47 lines
1.2 KiB
4 years ago
|
using System;
|
||
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.SceneManagement;
|
||
|
using UnityEngine.UI;
|
||
|
|
||
|
public class BackToDisasterList : MonoBehaviour {
|
||
|
|
||
|
// Use this for initialization
|
||
|
void Start () {
|
||
|
GetComponent<Button>().onClick.AddListener(Back);
|
||
|
}
|
||
|
|
||
|
private void OnDestroy()
|
||
|
{
|
||
|
GetComponent<Button>().onClick.RemoveListener(Back);
|
||
|
}
|
||
|
|
||
|
private void Back()
|
||
|
{
|
||
|
if (GameSettings.othersSettings.mode == Mode.DisasterManagement)
|
||
|
{//创建灾情,灾情库编辑,灾情库查看的情况
|
||
|
if (GameSettings.othersSettings.isSelectedDisaster)
|
||
|
{//灾情库编辑,灾情库查看的情况
|
||
|
LoadPromptWin.Instance.LoadTipWindow("是否退出灾情库的编辑或查看?", Sure, null);
|
||
|
}
|
||
|
else
|
||
|
{//创建灾情的情况
|
||
|
LoadPromptWin.Instance.LoadTipWindow("是否退出创建灾情库?", Sure, null);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
private void Sure()
|
||
|
{
|
||
|
EntitiesManager.Instance.Reset();
|
||
|
DisasterLibraryFile.Instance.Reset();
|
||
|
SceneManager.LoadScene("DisasterLibraryManage");
|
||
|
}
|
||
|
|
||
|
// Update is called once per frame
|
||
|
void Update () {
|
||
|
|
||
|
}
|
||
|
}
|