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42 lines
983 B
42 lines
983 B
4 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityEngine.SceneManagement;
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public class CreateDisasterBtn : MonoBehaviour {
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public MapType mapType = null;
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private Text hints;
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// Use this for initialization
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void Start () {
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GetComponent<Button>().onClick.AddListener(CreateDisaster);
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hints = transform.parent.Find("Hints").GetComponent<Text>();
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}
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private void OnDestroy()
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{
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GetComponent<Button>().onClick.RemoveListener(CreateDisaster);
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}
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private void CreateDisaster()
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{
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if (mapType == null)
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{
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hints.text = "请选择单位!";
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return;
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}
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GameSettings.disasterSetting.mapType = mapType;
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GameSettings.disasterSetting.isCteateDisaster = true;
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SceneManager.LoadScene(mapType.unit.ToString());
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}
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// Update is called once per frame
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void Update () {
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}
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}
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