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44 lines
871 B
44 lines
871 B
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 游戏对象信息基类
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/// </summary>
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public class BaseGameObjInfo : MonoBehaviour {
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public long gameObjID;//游戏对象ID
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public CloneObjType gameObjType;//游戏对象类型
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public long UserID;//克隆出来的对象归属谁
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public long GameObjID { get { return gameObjID; } }
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public void SetGameObjID(long id)
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{
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gameObjID = id;
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}
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public string GetObjsOrg()
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{
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foreach (UserData item in CurrentUserInfo.room.UserList)
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{
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if (item.UserInfo.Id == UserID)
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{
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return item.Org.DisplayName;
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}
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}
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return null;
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}
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update () {
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}
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}
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