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52 lines
1.4 KiB
52 lines
1.4 KiB
4 years ago
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using AX.MessageSystem;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 克隆游戏对象信息基类
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/// </summary>
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public class CloneGameObjInfo : BaseGameObjInfo
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{
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public string buildNum;//楼号
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public int floorNum;//层号
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public int interlayerNum;//夹层号,0表示不是夹层,1表示第一个夹层
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public int Layer;
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/// <summary>
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/// 显示or隐藏
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/// </summary>
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public bool ShoworHidden;
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public string FullName;
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private void Awake()
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{
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Layer = gameObject.layer;
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}
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public virtual void Start()
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{
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PowerScroll.GetPower += HandOverablePowerCheck;
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OwnerPanel.GetOnesPower += HandOverablePowerCheck;
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}
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public virtual void OnDestroy()
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{
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PowerScroll.GetPower -= HandOverablePowerCheck;
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OwnerPanel.GetOnesPower -= HandOverablePowerCheck;
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}
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public virtual string GetObjectName()
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{
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return CloneObjTypeName.Instance.GetCloneNameByType(gameObjType);
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}
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private List<GameObject> HandOverablePowerCheck(long userID,List<GameObject> powerList)
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{
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if (UserID == userID && (GetComponent<FireManControl>() || GetComponent<TruckMessage>()))
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{
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powerList.Add(gameObject);
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return powerList;
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}
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else
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{
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return powerList;
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}
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}
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}
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