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26 lines
581 B
26 lines
581 B
4 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class FireDeployClose : BaseButton
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{
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public long gameObjId = -1;
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private GameObject buttonObj;
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public override void RespondFun()
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{
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//transform.parent.gameObject.SetActive(false);
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if (gameObjId != -1)
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{
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buttonObj = EntitiesManager.Instance.GetEntityByID(gameObjId);
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if (buttonObj)
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{
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buttonObj.GetComponent<Toggle>().isOn = false;
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}
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}
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}
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}
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