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46 lines
2.0 KiB
46 lines
2.0 KiB
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Events;
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public class LoadPromptWin : PromptWinSingleton<LoadPromptWin>
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{
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/// <summary>
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/// 纯文本提示窗,没有确定取消等其他操作
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/// </summary>
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/// <param name="promptContent">提示信息内容</param>
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/// <param name="stayTime">提示窗口停留时间</param>
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public void LoadTextPromptWindow(string promptContent, float stayTime)
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{
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//如果前一个提示窗口还未关闭,提前销毁
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if (GameObject.Find("OnlyTextPromptWin"))
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DestroyImmediate(GameObject.Find("OnlyTextPromptWin"));
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GameObject textPromptWin = Instantiate(Resources.Load("Common/OnlyTextPromptWin")) as GameObject;
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textPromptWin.name = "OnlyTextPromptWin";
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textPromptWin.GetComponent<OnlyTextPromptWin>().SetWindow(promptContent, stayTime);
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}
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public void LoadFailTextPromptWindow(string failContent, float stayTime)
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{
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if (GameObject.Find("VictoryPromptWin"))
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DestroyImmediate(GameObject.Find("VictoryPromptWin"));
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GameObject textPromptWin = Instantiate(Resources.Load("Common/VictoryPromptWin")) as GameObject;
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textPromptWin.name = "VictoryPromptWin";
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textPromptWin.GetComponent<VictoryPromptWin>().SetWindow(failContent, stayTime);
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}
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/// <summary>
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/// 带“确定”、“取消”按钮的提示窗口
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/// </summary>
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/// <param name="tips">提示信息内容</param>
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/// <param name="sureFunc">提示窗口确定</param>
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/// <param name="CancelFunc">提示窗口取消</param>
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public void LoadTipWindow(string tips, UnityAction sureFunc, UnityAction CancelFunc)
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{
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if (GameObject.Find("Canvas").transform.Find("TipWindow"))
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return;
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GameObject tipWin = Instantiate(Resources.Load("Common/TipWindow")) as GameObject;
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tipWin.name = "TipWindow";
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tipWin.GetComponent<TipWindowManager>().SetWindow(tips, sureFunc, CancelFunc);
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}
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}
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