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81 lines
3.5 KiB
81 lines
3.5 KiB
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using AX.Serialization;
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using AX.NetworkSystem;
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using AX.Network.Protocols;
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using System;
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using UnityEngine.SceneManagement;
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public class ROOM_LEAVE_SYNC : NetworkMessageBehaviour
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{
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protected override void Execute(BinaryMessage message)
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{
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var info = message.Body.Deserialize<EnterRoomPair>();
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if (CurrentUserInfo.room!=null&&
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info.RoomId == CurrentUserInfo.room.Id)
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{
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if (CurrentUserInfo.mySelf.Id == info.UserData.UserInfo.Id)
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{//返回本人处理
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EntitiesManager.Instance.Reset();//跳转场景时要清空实体管理器中的对象
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//准备状态下的用户离开时需要初始化准备状态,避免再进入房间直接就是准备状态
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UserData user = CurrentUserInfo.room.FindUserById(CurrentUserInfo.mySelf.Id);
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user.IsReady = false;
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if (CurrentUserInfo.role==Role.导调组&&GameSettings.othersSettings.isStartDrill)
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{//如果是导调组退出房间并且演练已经开始
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GameSettings.othersSettings.isStartDrill = false;
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}
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if (info.TargetScene.ToString() == "Lobby")
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{//从房间返回大厅
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CurrentUserInfo.room = null;
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NetworkManager.Default.SendAsync("LOBBY_ENTER_SYNC", user);
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}
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else
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{
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if (info.TargetScene == GoTo.Menu)
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{//从房间返回主菜单
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CurrentUserInfo.room = null;
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CurrentUserInfo.role = Role.None;
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SceneManager.LoadScene(info.TargetScene.ToString());
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}
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else
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{//从房间返回登陆
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NetworkManager.Default.SendAsync("LOGOUT_SYNC", info.UserData);
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}
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}
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}
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else
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{//通知其他人,有人触发返回操作导致的离开房间
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if (GetComponentsInChildren<RoleItem>().Length<1)
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{
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//如果不是在房间等待界面有人离开房间。
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UserData remove = CurrentUserInfo.room.FindUserById(info.UserData.UserInfo.Id);
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CurrentUserInfo.room.UserList.Remove(remove);
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return;
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}
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RoleItem[] roleitem = GetComponentsInChildren<RoleItem>();
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for (int i = 0; i < roleitem.Length; i++)
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{
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if (CurrentUserInfo.mySelf.Id != info.UserData.UserInfo.Id)
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{
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UserData remove = CurrentUserInfo.room.FindUserById(info.UserData.UserInfo.Id);
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CurrentUserInfo.room.UserList.Remove(remove);
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if (roleitem[i].userData.UserInfo.Id == info.UserData.UserInfo.Id)
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{
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Destroy(roleitem[i].gameObject);
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}
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GetComponent<MainPanel>().hideuselessPanel(CurrentUserInfo.room.UserList);
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//刷新房间信息
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//FindObjectOfType<RoomInfoPanel>().SetRoomInfo();
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transform.parent.Find("RoomInfoPanel").GetComponent<RoomInfoPanel>().SetRoomInfo();
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}
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}
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}
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}
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}
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}
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