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17 lines
303 B
17 lines
303 B
4 years ago
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using UnityEngine;
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using UnityEngine.UI;
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[RequireComponent(typeof(Button))]
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public class ClosePanelBtn : BaseButton {
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public GameObject ClosePanel;
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public override void RespondFun()
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{
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if (ClosePanel != null)
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{
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ClosePanel.SetActive(false);
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}
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}
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}
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