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112 lines
3.6 KiB
112 lines
3.6 KiB
4 years ago
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using AX.InputSystem;
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using AX.MessageSystem;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class TheHeadName : MonoBehaviour
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{
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public Transform NamesFather;
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public static TheHeadName GetInstance;
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private bool NowNameIsHide;
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void Awake()
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{
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GetInstance = this;
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}
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void Start()
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{
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}
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// Update is called once per frame
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//void Update()
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//{
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// if (Input.GetKeyDown(KeyCode.T))
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// {
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// ShowHideUIName(false);
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// NowNameIsHide = false;
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// }
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// if (Input.GetKeyDown(KeyCode.S))
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// {
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// ShowHideUIName(true);
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// NowNameIsHide = true;
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// }
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//}
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public void ShowHideSingleUIName(bool IsHide, long Id)
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{
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HideShowUINameCmdArgs arg = new HideShowUINameCmdArgs();
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arg.IsHide = IsHide;
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arg.gameObjID = Id;
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MessageDispatcher.SendMessage("CONTROL_HIDE_SHOW_HEAD_NAME", arg);
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}
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public void ShowHideUIName(bool IsHide)
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{
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HideShowUINameCmdArgs arg = new HideShowUINameCmdArgs();
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arg.IsHide = IsHide;
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MessageDispatcher.SendMessage("CONTROL_HIDE_SHOW_HEAD_NAME", arg);
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}
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public void ChangeUIName(string NewName, long Id)
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{
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ChangeUINameCmdArgs arg = new ChangeUINameCmdArgs();
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arg.gameObjID = Id;
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arg.Value = NewName;
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MessageDispatcher.SendMessage("CHANGE_HEAD_NAME", arg);
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}
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public void DestroyUIName(long Id)
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{
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DestroyUINameCmdArgs arg = new DestroyUINameCmdArgs();
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arg.gameObjID = Id;
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MessageDispatcher.SendMessage("ONDESROY_HEAD_NAME", arg);
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}
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public void CreateName(long gameObjID,string cloneName,string replaceName, int fontSize, Vector3 offset)
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{
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var objs = EntitiesManager.Instance.GetEntityByID(gameObjID);
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GameObject NameGame = Instantiate(Resources.Load("UINameItemPrefab")) as GameObject;
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NameGame.transform.SetParent(NamesFather);
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NameGame.transform.localScale = new Vector3(1, 1, 1);
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string temp = objs.GetComponent<CloneGameObjInfo>().GetObjectName();
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string FullName = cloneName.Replace(replaceName, temp);
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objs.GetComponent<CloneGameObjInfo>().FullName = FullName;
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NameGame.GetComponent<Text>().text = FullName;
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NameGame.GetComponent<RectTransform>().sizeDelta = new Vector2(200, 50);
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NameGame.GetComponent<Text>().fontSize = fontSize;
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NameGame.GetComponent<UINameItem>().Target = objs;
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NameGame.GetComponent<UINameItem>().offest = offset;
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NameGame.name = objs.name;
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ShowHideSingleUIName(NowNameIsHide, gameObjID);
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}
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/// <summary>
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/// 创建名字标签根据角色
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/// </summary>
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/// <param name="gameObjID">克隆物体ID</param>
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/// <param name="fontSize">字体大小</param>
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/// <param name="offset">标签坐标偏移</param>
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public void CreateNameByRole(long gameObjID, int fontSize, Vector3 offset)
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{
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var objs = EntitiesManager.Instance.GetEntityByID(gameObjID);
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GameObject NameGame = Instantiate(Resources.Load("UINameItemPrefab")) as GameObject;
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NameGame.transform.SetParent(NamesFather);
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NameGame.transform.localScale = new Vector3(1, 1, 1);
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string Name = "";
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Name = CurrentUserInfo.role.ToString();
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NameGame.GetComponent<Text>().text = Name;
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NameGame.GetComponent<Text>().fontSize = fontSize;
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NameGame.GetComponent<UINameItem>().Target = objs;
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NameGame.GetComponent<UINameItem>().offest = offset;
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NameGame.name = objs.name;
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ShowHideSingleUIName(NowNameIsHide, gameObjID);
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}
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}
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