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25 lines
759 B
25 lines
759 B
4 years ago
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using AX.MessageSystem;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class QuadrupleMode : BaseToggle {
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public GameObject OneView;
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public GameObject FourView;
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public static bool quadingMode = false; //指示四分屏是否开启
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void Awake()
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{
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OneView = transform.parent.Find("OneRawImage").gameObject;
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FourView = transform.parent.Find("FourRawImage").gameObject;
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FourView.SetActive(false);
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}
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public override void RespondFun(bool value)
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{
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OneView.SetActive(!value);
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FourView.SetActive(value);
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quadingMode = value;
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MessageDispatcher.SendMessage("QuadrupleMode", value);
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}
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}
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