网上演练贵港万达广场(人员密集)
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

86 lines
2.8 KiB

4 years ago
using AX.InputSystem;
using AX.MessageSystem;
using AX.NetworkSystem;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class AllotButton : BaseButton {
private Transform PowerScrollContent;
private Transform OwnerContent;
/// <summary>
/// 所选择的力量列表
/// </summary>
public static List<GameObject> SelectToAllot = new List<GameObject>();
/// <summary>
/// 选择的要分配给的用户Id
/// </summary>
public static long SelectUserId = 0;
/// <summary>
/// 现在所拥有的力量,总力量抛去已经分配出去的。
/// </summary>
public static List<GameObject> OwnerPowerNowList = new List<GameObject>();
/// <summary>
/// 该中队所拥有的所有力量
/// </summary>
public List<GameObject> AllPowerThisTeam = new List<GameObject>();
void Start()
{
PowerScrollContent = transform.parent.Find("PowerScrollView/Viewport/PowerScrollContent");
OwnerContent = transform.parent.Find("OwnerScrollView/Viewport/OwnerContent");
}
public override void RespondFun()
{
if (SelectUserId != 0 && SelectToAllot.Count > 0 )
{
List<long> alloPowers = new List<long>();
//保存所有被移交力量的gameObjID
foreach (GameObject powerObj in SelectToAllot)
{
alloPowers.Add(powerObj.GetComponent<CloneGameObjInfo>().gameObjID);
}
HandOverPair pair = new HandOverPair()
{
powers = alloPowers,
acceptedID = SelectUserId,
senderID = CurrentUserInfo.mySelf.Id
};
//取消所有物体的选中
MessageDispatcher.SendMessage("CANCEL_SELECTED_COMMAND", new CmdArgs());
//发给房间所有人
NetworkManager.Default.SendAsync("HAND_OVER_SYNC", pair);
//MessageDispatcher.SendMessage("HandOverUpdate");
LoadPromptWin.Instance.LoadTextPromptWindow("已移交选中力量", 1);
//取消移交对象选择
SelectUserId = 0;
SelectToAllot.Clear();
MessageDispatcher.SendMessage("CancelAllocateSelectUserID");
}
else if(SelectUserId==0)
{
LoadPromptWin.Instance.LoadTextPromptWindow("请选择移交对象", 1.5f);
}
else if (SelectToAllot.Count <= 0)
{
LoadPromptWin.Instance.LoadTextPromptWindow("请选择移交力量", 1.5f);
}
}
}
public class HandOverPair
{
/// <summary>
/// 被移交的力量
/// </summary>
public List<long> powers;
/// <summary>
/// 被移交的人员ID
/// </summary>
public long acceptedID;
/// <summary>
/// 移交人员的ID
/// </summary>
public long senderID;
}