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67 lines
2.1 KiB
67 lines
2.1 KiB
4 years ago
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using AX.Network.Protocols;
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using AX.NetworkSystem;
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using AX.Serialization;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class HandOverToggle : BaseToggle {
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public GameObject panel;
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public GameObject warnMark;
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public override void RespondFun(bool value)
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{
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/*if (panel == null)
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{
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GameObject prefab = Resources.Load("HandOver/HandOverPanel") as GameObject;
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panel = Instantiate(prefab, GameObject.Find("Canvas/ZhongDuiPanel").transform);
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panel.name = prefab.name;
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}*/
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warnMark.SetActive(false);
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Panel.SetActive(value);
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}
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public GameObject Panel
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{
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get
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{
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if (panel == null)
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{
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GameObject prefab = Resources.Load("HandOver/HandOverPanel") as GameObject;
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panel = Instantiate(prefab, GameObject.Find("Canvas/ZhongDuiPanel").transform);
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panel.name = prefab.name;
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panel.SetActive(false);
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}
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return panel;
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}
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}
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// Use this for initialization
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void Start () {
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warnMark = transform.Find("WarnMark").gameObject;
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warnMark.SetActive(false);
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NetworkMessageDispatcher.AddListener("HAND_OVER_SYNC", OnReceivePower);
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}
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public override void OnDestroy()
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{
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base.OnDestroy();
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NetworkMessageDispatcher.RemoveListener("HAND_OVER_SYNC", OnReceivePower);
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}
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void OnReceivePower(BinaryMessage message)
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{
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var pair = message.Body.Deserialize<HandOverPair>();
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//如果“我”收到了移交的力量,就提示
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if (pair.acceptedID == CurrentUserInfo.mySelf.Id)
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{
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//如果移交面板没打开,就显示warnMark提示
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if (Panel.activeInHierarchy == false)
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{
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warnMark.SetActive(true);
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}
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LoadPromptWin.Instance.LoadTextPromptWindow("获得消防力量控制权", 1);
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}
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}
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// Update is called once per frame
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void Update () {
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}
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}
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