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35 lines
950 B
35 lines
950 B
4 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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public class PowerItemToggle : BaseToggle
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{
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public GameObject TargetGameObj;
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public Text label;
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//public bool HasAllot;
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public long OwnerUserId;
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public override void RespondFun(bool value)
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{
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//如果本客户端没有该力量的所有权
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if (OwnerUserId != CurrentUserInfo.mySelf.Id)
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{
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return;
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}
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if (value)
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AllotButton.SelectToAllot.Add(TargetGameObj);
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else
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AllotButton.SelectToAllot.Remove(TargetGameObj);
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}
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public void Set(GameObject tar)
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{
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TargetGameObj = tar;
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CloneGameObjInfo info = TargetGameObj.GetComponent<CloneGameObjInfo>();
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OwnerUserId = info.UserID;
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label = transform.Find("Label").GetComponent<Text>();
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label.text = info.FullName;
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}
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}
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