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21 lines
462 B
21 lines
462 B
4 years ago
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using UnityEngine;
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using System.Collections;
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public class DestroyParticle : MonoBehaviour
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{
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void Start()
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{
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//开启协程
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StartCoroutine(CreateParticle());
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}
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IEnumerator CreateParticle()
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{
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//当粒子还在播放中
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while (gameObject.GetComponent<ParticleSystem>().isPlaying)
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{
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yield return null; //条到下一帧
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}
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Destroy(gameObject); //粒子播放结束
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}
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}
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