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23 lines
481 B
23 lines
481 B
4 years ago
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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//范围检测
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public class RangeCheck : MonoBehaviour {
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public Action<Collider> InRange;
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private void OnTriggerEnter(Collider other)
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{
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Debug.Log("OnTriggerEnter");
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}
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private void OnTriggerStay(Collider other)
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{
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Debug.Log("OnTriggerStay");
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}
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private void OnTriggerExit(Collider other)
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{
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Debug.Log("OnTriggerExit");
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}
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}
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