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49 lines
1.2 KiB
49 lines
1.2 KiB
4 years ago
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using AX.MessageSystem;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class EventsManager : MonoBehaviour {
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private static EventsManager instance;
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public static EventsManager Instance
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{
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get
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{
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return instance;
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}
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}
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void Awake()
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{
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instance = this;
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}
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public GameObject itemPre;
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public Transform content;
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public GameObject panel;
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public List<ReportErroeSyncData> events = new List<ReportErroeSyncData>();
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// Use this for initialization
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void Start () {
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if (itemPre == null)
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{
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itemPre = Resources.Load("EventItem") as GameObject;
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}
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MessageDispatcher.AddListener("ReportError", addNewEvent);
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}
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public void CreateEventItem(ReportErroeSyncData info)
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{
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GameObject item = Instantiate(itemPre, content);
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item.name = "EventItem-" + item.transform.GetSiblingIndex();
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item.GetComponent<EventItem>().Set(info);
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}
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public void addNewEvent(IMessage obj)
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{
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var info = (ReportErroeSyncData)obj.Data;
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events.Add(info);
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CreateEventItem(info);
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}
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// Update is called once per frame
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void Update () {
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}
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}
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