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49 lines
1.4 KiB
49 lines
1.4 KiB
4 years ago
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using System;
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using UnityEngine;
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namespace UTJ.FrameCapturer
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{
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public class MP4Encoder : MovieEncoder
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{
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fcAPI.fcMP4Context m_ctx;
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fcAPI.fcMP4Config m_config;
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public override void Release() { m_ctx.Release(); }
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public override bool IsValid() { return m_ctx; }
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public override Type type { get { return Type.MP4; } }
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public override void Initialize(object config, string outPath)
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{
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if (!fcAPI.fcMP4OSIsSupported())
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{
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Debug.LogError("MP4 encoder is not available on this platform.");
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return;
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}
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m_config = (fcAPI.fcMP4Config)config;
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m_config.audioSampleRate = AudioSettings.outputSampleRate;
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m_config.audioNumChannels = fcAPI.fcGetNumAudioChannels();
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var path = outPath + ".mp4";
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m_ctx = fcAPI.fcMP4OSCreateContext(ref m_config, path);
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}
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public override void AddVideoFrame(byte[] frame, fcAPI.fcPixelFormat format, double timestamp)
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{
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if (m_ctx && m_config.video)
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{
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fcAPI.fcMP4AddVideoFramePixels(m_ctx, frame, format, timestamp);
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}
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}
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public override void AddAudioSamples(float[] samples)
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{
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if (m_ctx && m_config.audio)
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{
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fcAPI.fcMP4AddAudioSamples(m_ctx, samples, samples.Length);
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}
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}
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}
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}
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