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44 lines
1.3 KiB
44 lines
1.3 KiB
4 years ago
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using System;
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using UnityEngine;
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namespace UTJ.FrameCapturer
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{
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public class WaveEncoder : AudioEncoder
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{
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fcAPI.fcWaveContext m_ctx;
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fcAPI.fcWaveConfig m_config;
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public override void Release() { m_ctx.Release(); }
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public override bool IsValid() { return m_ctx; }
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public override Type type { get { return Type.Wave; } }
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public override void Initialize(object config, string outPath)
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{
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if (!fcAPI.fcWaveIsSupported())
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{
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Debug.LogError("Wave encoder is not available on this platform.");
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return;
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}
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m_config = (fcAPI.fcWaveConfig)config;
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m_config.sampleRate = AudioSettings.outputSampleRate;
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m_config.numChannels = fcAPI.fcGetNumAudioChannels();
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m_ctx = fcAPI.fcWaveCreateContext(ref m_config);
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var path = outPath + ".wave";
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var stream = fcAPI.fcCreateFileStream(path);
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fcAPI.fcWaveAddOutputStream(m_ctx, stream);
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stream.Release();
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}
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public override void AddAudioSamples(float[] samples)
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{
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if(m_ctx)
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{
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fcAPI.fcWaveAddAudioSamples(m_ctx, samples, samples.Length);
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}
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}
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}
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}
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