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41 lines
960 B
41 lines
960 B
4 years ago
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using AX.MessageSystem;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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/// <summary>
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/// 蔓延出来的火的控制
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/// </summary>
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public class SpreadedFireCtrl : MonoBehaviour {
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public long fireGameObjID;//火的id,表示是哪个火蔓延出来的火
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void OnEnable()
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{
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FireScaleValue.GetAllFireScales += addMyFireScale;
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}
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void OnDisable()
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{
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FireScaleValue.GetAllFireScales -= addMyFireScale;
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}
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void OnDestroy()
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{
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FireScaleValue.GetAllFireScales -= addMyFireScale;
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MessageDispatcher.SendMessage("BurnTimeSet"); //BurnTimer.BurnTimeSet() 灭火后判定是否还剩余火
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}
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private FloatData addMyFireScale(FloatData area)
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{
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area.value += 10;
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return area;
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}
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// Use this for initialization
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void Start () {
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BurnTimer.isBurning = true;
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}
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// Update is called once per frame
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void Update () {
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}
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}
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