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22 lines
665 B
22 lines
665 B
4 years ago
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using System.Collections;
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using System.Collections.Generic;
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using AX.Network.Protocols;
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using AX.Serialization;
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using UnityEngine;
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public class QUESTIONNAIRE_SYNC : NetworkMessageBehaviour
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{
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protected override void Execute(BinaryMessage message)
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{
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// 如果是指挥中心return
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if (CurrentUserInfo.role==Role.总队指挥中心||CurrentUserInfo.role==Role.支队指挥中心)
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{
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return;
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}
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// 其他客户端的数据
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List<Question> questions = message.Body.Deserialize<List<Question>>();
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// 同步数据
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UIManager.GetView<UIViewQuestionnaire>().SetSyncData(questions);
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}
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}
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