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public GameObject[] RoadPoints;//移动拐点 + + public GameObject StartPos; + public GameObject EndPos; + public GameObject LineImageObj; + public Transform LineParent; + public Image BgImage; + public Transform LinePosParent; + public GameObject LinePosObj; + + public List AllRoadPos = new List(); + public List RoadPoints = new List();//移动拐点 public GameObject Car; private float PathLength; private bool CanMove; @@ -27,11 +47,17 @@ public class CarMoveManager : MonoBehaviour void Awake() { + LoadConfig(); + //AllRoadPos.Clear(); + //foreach (var item in RoadPoints) + //{ + // AllRoadPos.Add(item.GetComponent().localPosition); + //} //读取路径长度作为总出警总距离 - for (int i = 0; i < RoadPoints.Length - 1; i++) + for (int i = 0; i < RoadPoints.Count - 1; i++) { //PathLength += Vector2.Distance(RoadPoints[i].transform.position, RoadPoints[i + 1].transform.position); - PathLength += Vector2.Distance(RoadPoints[i].GetComponent().anchoredPosition, + PathLength += Vector2.Distance(RoadPoints[i].GetComponent().anchoredPosition, RoadPoints[i + 1].GetComponent().anchoredPosition); } } @@ -42,8 +68,8 @@ public class CarMoveManager : MonoBehaviour // DateTime.Now.ToString("yyyy:MM:dd HH:mm:ss")); float tempDis = 0;//当前段路径已移动多少距离 - - tempDis = Vector2.Distance(Car.GetComponent().anchoredPosition , + + tempDis = Vector2.Distance(Car.GetComponent().anchoredPosition, RoadPoints[index - 1].GetComponent().anchoredPosition); float currentDis = movedDis + tempDis; @@ -72,7 +98,7 @@ public class CarMoveManager : MonoBehaviour { if (CanMove) { - if (index < RoadPoints.Length) + if (index < RoadPoints.Count) { //Car.transform.Translate((RoadPoints[index].transform.position - Car.transform.position).normalized * Time.deltaTime * Speed); @@ -90,7 +116,7 @@ public class CarMoveManager : MonoBehaviour startPos = RoadPoints[index - 1].GetComponent().anchoredPosition; time += Time.deltaTime; - if (RoadPoints[index].GetComponent().anchoredPosition + if (RoadPoints[index].GetComponent().anchoredPosition != Car.GetComponent().anchoredPosition) { Car.GetComponent().anchoredPosition = Vector2.Lerp(startPos, @@ -115,4 +141,131 @@ public class CarMoveManager : MonoBehaviour } } } + + public void CreateBGLine(List AllRoadPos) + { + foreach (Transform t in LineParent) + { + Destroy(t.gameObject); + } + Car.transform.localPosition = AllRoadPos[0]; + for (int i = 0; i < AllRoadPos.Count; i++) + { + if (i < AllRoadPos.Count - 1) + CreatLine(AllRoadPos[i], AllRoadPos[i + 1]); + } + Debug.Log("CreateLine"); + } + public void CreatLine(Vector2 startPos, Vector2 endPos) + { + float length = Vector2.Distance(startPos, endPos); + GameObject lineImage = Instantiate(LineImageObj, LineParent); + lineImage.transform.localPosition = endPos; + lineImage.GetComponent().sizeDelta = new Vector2(5, length); + + double angle = Math.Atan2(startPos.y - endPos.y, startPos.x - endPos.x) * 180 / Math.PI; + lineImage.transform.rotation = Quaternion.Euler(0, 0, (float)angle + 270); + } + + public void LoadBG(string bgPath) + { + string _path = Path.Combine(Application.dataPath + "/StreamingAssets", bgPath);//获取地址 + + FileStream _fileStream = new FileStream(_path, FileMode.Open, FileAccess.Read);//使用流数据读取 + + byte[] _buffur = new byte[_fileStream.Length]; + + _fileStream.Read(_buffur, 0, _buffur.Length);//转换成字节流数据 + + Texture2D _texture2d = new Texture2D((int)BgImage.rectTransform.rect.width, (int)BgImage.rectTransform.rect.height);//设置宽高 + + _texture2d.LoadImage(_buffur);//将流数据转换成Texture2D + + Sprite _sprite = Sprite.Create(_texture2d, new Rect(0, 0, _texture2d.width, _texture2d.height), Vector3.zero);//创建一个Sprite + + BgImage.sprite = _sprite;//赋值 + + Debug.Log("加载成功!"); + + } + + public void LoadConfig() + { + var config = LoadPoliceConfig(); + if (config == null) + { + Debug.Log("Null"); + return; + } + LoadBG(config.ImagePath); + foreach (Transform t in LinePosParent) + { + Destroy(t.gameObject); + } + RoadPoints.Clear(); + AllRoadPos.Clear(); + foreach (var item in config.AllRoadPos) + { + GameObject linePos = Instantiate(LinePosObj, LinePosParent); + linePos.transform.localPosition = item; + RoadPoints.Add(linePos); + AllRoadPos.Add(item); + } + GameObject start = Instantiate(StartPos, LinePosParent); + start.transform.localPosition = AllRoadPos[0]; + GameObject end = Instantiate(EndPos, LinePosParent); + end.transform.localPosition = AllRoadPos[AllRoadPos.Count - 1]; + CreateBGLine(AllRoadPos); + } + + PoliceRoadConfig LoadPoliceConfig() + { + PoliceRoadConfig result = null; + string json = null; + string path = Path.Combine(Application.streamingAssetsPath, "police/policeConfig.json"); + if (File.Exists(path)) + { + json = File.ReadAllText(path); + } + var data = JsonConvert.DeserializeObject>(json); + if (data != null) + { + foreach (PoliceRoadConfig obj in data) + { + if (GameSettings.othersSettings.mapname == obj.SceneName) + { + result = obj; + return result; + } + } + } + return result; + } + //private void LateUpdate() + //{ + // if (Input.GetKeyDown(KeyCode.T)) + // { + // string jsonpath = Path.Combine(Application.streamingAssetsPath, "policeConfig.json"); + // PoliceRoadConfig config = new PoliceRoadConfig(); + // config.AllRoadPos = AllRoadPos; + // config.ImagePath = "Police/PoliceTexture/行车路线.jpg"; + // config.SceneName = "场景名称"; + // List configs = new List(); + // configs.Add(config); + // SaveJson(jsonpath, configs); + // } + //} + ////把上面初始化的数据进行保存 + //public void SaveJson(string JsonPath, List policeConfig) + //{ + // //如果本地没有对应的json 文件,重新创建 + // if (!File.Exists(JsonPath)) + // { + // File.Create(JsonPath); + // } + // string json = JsonConvert.SerializeObject(policeConfig); + + // File.WriteAllText(JsonPath, json); + // Debug.Log("保存成功"); + //} } \ No newline at end of file diff --git a/Assets/Scripts/Common/Police/Prefab.meta b/Assets/Scripts/Common/Police/Prefab.meta new file mode 100644 index 0000000..b958fad --- /dev/null +++ b/Assets/Scripts/Common/Police/Prefab.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 3c085283236c7b745988156db3e3190c +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Common/Police/Prefab/CarPoint.prefab b/Assets/Scripts/Common/Police/Prefab/CarPoint.prefab new file mode 100644 index 0000000..620ea24 --- /dev/null +++ b/Assets/Scripts/Common/Police/Prefab/CarPoint.prefab @@ -0,0 +1,115 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1 &6471847221937162226 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInstance: {fileID: 0} + m_PrefabAsset: {fileID: 0} + serializedVersion: 6 + m_Component: + - 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