using UnityEngine; namespace FFmpeg.Demo { public class TrimView : MonoBehaviour { TrimData config = new TrimData(); //------------------------------ public void Open() { gameObject.SetActive(true); } //------------------------------ public void OnInputPath(string fullPath) { config.inputPath = fullPath; } public void OnStartTime(string time) { config.fromTime = time; } public void OnOutputPath(string fullPath) { config.outputPath = fullPath; } public void OnDuration(string duration) { config.durationSec = int.Parse(duration); } //------------------------------ public void OnTrim() { FFmpegCommands.Trim(config); gameObject.SetActive(false); } //------------------------------ } }