using AX.InputSystem;
using UnityEngine;

public class ArmResetCommand : Command
{
    public static ArmResetCommand Instance = new ArmResetCommand();

    public override void Execute(long gameObjID, CmdArgs arg)
    {
        base.Execute(gameObjID, arg);
        SkillArgs args = arg as SkillArgs;
        GameObject go = EntitiesManager.Instance.GetEntityByID(args.GameObjectID);
        CarSkill skill = go.GetComponent<CarSkill>();
        skill.ArmReset();
    }
}