using AX.MessageSystem;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 疏散救生面板
///
public class RescueInfoPanel : MonoBehaviour {
public ButtonRecordByAC CloseButton;
// Use this for initialization
void Awake () {
MessageDispatcher.AddListener(FireInfoMessage.EvacuationAndRescue.ToString(), OpenPanel);
CloseButton = transform.Find("HeadTitleBG/CloseButton").GetComponent();
CloseButton.OutInterFaceButton = closeClick;
gameObject.SetActive(false);
}
private void OnDestroy()
{
MessageDispatcher.RemoveListener(FireInfoMessage.EvacuationAndRescue.ToString(), OpenPanel);
}
private void closeClick()
{
MessageDispatcher.SendMessage("CloseFireInfoPanel", (int)FireInfoMessage.EvacuationAndRescue);
}
void OpenPanel(IMessage obj)
{
var value = (bool)obj.Data;
gameObject.SetActive(value);
}
}