using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
///
/// 获取到场泡沫量
///
public class GetAllFoam : MonoBehaviour {
private IntData data = new IntData(0);
public static event Func getAllFoamAmount;
private void OnEnable()
{
data.Clear();
if (getAllFoamAmount != null)
{
data = getAllFoamAmount(data);
}
//因为TrukMessage中MyCarMessage实例里的载水量,载泡沫量默认单位为吨,所以以下转换是错误的
//if(data.value < 1000)
//{
// GetComponent().text = data.value.ToString() + "L";
//}
//else
//{
// GetComponent().text = (data.value/1000).ToString() + "T";
//}
GetComponent().text = data.value.ToString() + "T";
}
}