using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
///
/// 供水报告-获取已用水量
///
public class GetAllUsed : MonoBehaviour
{
private FloatData data = new FloatData(0);
///
/// 供水报告-获取已用水量
///
public static event Func getAllUsedAmount;
private void OnEnable()
{
data.Clear();
if(getAllUsedAmount != null)
{
data = getAllUsedAmount(data);
}
GetComponent().text = data.value > 1000 ? Math.Round(data.value / 1000, 2).ToString() + " T" : Math.Round(data.value, 2).ToString() + " L";
}
}