using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// /// 供水报告-获取已用水量 /// public class GetAllUsed : MonoBehaviour { private FloatData data = new FloatData(0); /// /// 供水报告-获取已用水量 /// public static event Func getAllUsedAmount; private void OnEnable() { data.Clear(); if(getAllUsedAmount != null) { data = getAllUsedAmount(data); } GetComponent().text = data.value > 1000 ? Math.Round(data.value / 1000, 2).ToString() + " T" : Math.Round(data.value, 2).ToString() + " L"; } }