using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
///
/// 获取到场水量
///
public class GetAllWater : MonoBehaviour {
private IntData data = new IntData(0);
public static event Func getAllWaterAmount;
private void OnEnable()
{
data.Clear();
if(getAllWaterAmount != null)
{
data = getAllWaterAmount(data);
}
//GetComponent().text = data.value.ToString() + "L";
//因为TrukMessage中MyCarMessage实例里的载水量,载泡沫量默认单位为吨,所以以下转换是错误的
//if (data.value < 1000)
//{
// GetComponent().text = data.value.ToString() + "L";
//}
//else
//{
// GetComponent().text = (data.value / 1000).ToString() + "T";
//}
GetComponent().text = data.value.ToString() + "T";
}
}