using UniRx; using UnityEngine; using UnityEngine.SceneManagement; public class GameMain : MonoBehaviour { XLogPresenter xLogPresenter; private void Awake() { xLogPresenter = new XLogPresenter(); DontDestroyOnLoad(gameObject); } void Update() { // 注册UI快捷键 if (Input.GetKeyDown(KeyCode.Tab)) { UIManager.GetView().SetPresenter(xLogPresenter); UIManager.ShowView(); } //int x = Random.Range(0, 10000); //Debug.Log(" "); //if (x==1) //{ // int r = Random.Range(0, 1000); // Debug.Log(r+"-------------------------------------------------------------------------------------------------"); // if (r==3) // { // Debug.Log("ZhJ"); // } //} } }