using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; using UnityEngine.UI; public class RoleItem : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler { public UserData userData; private Transform KickOutImage; private Button KickOutButton; void Start() { KickOutImage = transform.Find("KickOutImage"); KickOutButton = KickOutImage.transform.Find("KickOutButton").GetComponent