using UnityEngine;
///
/// 查看信息类型,车或者是人。
///
public enum MessageType
{
CharacterMessage,
TruckMessage
}
public class TopNameButton : BaseButton
{
public GameObject obj;
public MessageType mMessageType;
//private GameObject MessageParent;
public override void RespondFun()
{
if (mMessageType == MessageType.CharacterMessage)
{
CharacterMessagePanel.Instance.SetUI(obj);
}
if (mMessageType == MessageType.TruckMessage)
{
TruckMessagePanel.Instance.SetUI(obj);
}
}
void Start () {
obj = GetComponent().Target;
if (obj.GetComponent().gameObjType == CloneObjType.Character || obj.GetComponent().gameObjType == CloneObjType.fireman)
{
mMessageType = MessageType.CharacterMessage;
}
else
{
mMessageType = MessageType.TruckMessage;
}
//MessageParent = GameObject.Find("Canvas/MessageParent");
}
}