using UnityEngine; using AX.MessageSystem; public class MessagePanelControl : MonoBehaviour { public void SetMessagePanel(MessageType type, GameObject obj) { switch (type) { case MessageType.CharacterMessage: CharacterMessagePanel.Instance.SetUI(obj); break; case MessageType.TruckMessage: TruckMessagePanel.Instance.SetUI(obj); break; default: break; } MessageDispatcher.SendMessage("HideOtherMessagePanel",type); } }