using AX.InputSystem; using AX.MessageSystem; using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 清理危险品 /// public class ClearDangerousCommand : Command { public static readonly ClearDangerousCommand Instance = new ClearDangerousCommand(); public override void Execute(long gameObjID, CmdArgs arg) { base.Execute(gameObjID, arg); MessageDispatcher.SendMessage(gameObjID, "CLEAR_DANGEROUS_COMMAND", arg); } }