using System; using UnityEngine; namespace UTJ.FrameCapturer { public class GifEncoder : MovieEncoder { fcAPI.fcGifContext m_ctx; fcAPI.fcGifConfig m_config; public override void Release() { m_ctx.Release(); } public override bool IsValid() { return m_ctx; } public override Type type { get { return Type.Gif; } } public override void Initialize(object config, string outPath) { if (!fcAPI.fcGifIsSupported()) { Debug.LogError("Gif encoder is not available on this platform."); return; } m_config = (fcAPI.fcGifConfig)config; m_config.numColors = Mathf.Clamp(m_config.numColors, 1, 256); m_ctx = fcAPI.fcGifCreateContext(ref m_config); var path = outPath + ".gif"; var stream = fcAPI.fcCreateFileStream(path); fcAPI.fcGifAddOutputStream(m_ctx, stream); stream.Release(); } public override void AddVideoFrame(byte[] frame, fcAPI.fcPixelFormat format, double timestamp) { if (m_ctx) { fcAPI.fcGifAddFramePixels(m_ctx, frame, format, timestamp); } } public override void AddAudioSamples(float[] samples) { // not supported } } }