using System; using UnityEngine; namespace UTJ.FrameCapturer { public class WaveEncoder : AudioEncoder { fcAPI.fcWaveContext m_ctx; fcAPI.fcWaveConfig m_config; public override void Release() { m_ctx.Release(); } public override bool IsValid() { return m_ctx; } public override Type type { get { return Type.Wave; } } public override void Initialize(object config, string outPath) { if (!fcAPI.fcWaveIsSupported()) { Debug.LogError("Wave encoder is not available on this platform."); return; } m_config = (fcAPI.fcWaveConfig)config; m_config.sampleRate = AudioSettings.outputSampleRate; m_config.numChannels = fcAPI.fcGetNumAudioChannels(); m_ctx = fcAPI.fcWaveCreateContext(ref m_config); var path = outPath + ".wave"; var stream = fcAPI.fcCreateFileStream(path); fcAPI.fcWaveAddOutputStream(m_ctx, stream); stream.Release(); } public override void AddAudioSamples(float[] samples) { if(m_ctx) { fcAPI.fcWaveAddAudioSamples(m_ctx, samples, samples.Length); } } } }