using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 表示一个提示音。 /// public class PromptTone : MonoBehaviour { private static float[] data; /// /// 提示音的波行数据。 /// public static float[] Data { get { if (data == null) Initialize(); return data; } } void Awake() { if (data == null) Initialize(); } private static void Initialize() { var clip = Resources.Load("Audios/Voice/PromptTone"); data = new float[clip.samples]; clip.GetData(Data, 0); Resources.UnloadAsset(clip); } }