using System.Collections;
using System.Collections.Generic;
using UnityEngine;
///
/// 表示一个提示音。
///
public class PromptTone : MonoBehaviour
{
private static float[] data;
///
/// 提示音的波行数据。
///
public static float[] Data
{
get
{
if (data == null)
Initialize();
return data;
}
}
void Awake()
{
if (data == null)
Initialize();
}
private static void Initialize()
{
var clip = Resources.Load("Audios/Voice/PromptTone");
data = new float[clip.samples];
clip.GetData(Data, 0);
Resources.UnloadAsset(clip);
}
}