using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
///
/// 获取正在喷水的车辆数
///
public class GetSprayingCount : MonoBehaviour {
private IntData data = new IntData(0);
///
/// 获取正在喷水/喷泡沫的车辆数
///
public static event Func getSprayingTrucksCount;
void OnEnable()
{
data.Clear();
if(getSprayingTrucksCount != null)
{
data = getSprayingTrucksCount(data);
}
GetComponent().text = data.value + "辆";
}
}