using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; /// /// 获取正在喷水的车辆数 /// public class GetSprayingCount : MonoBehaviour { private IntData data = new IntData(0); /// /// 获取正在喷水/喷泡沫的车辆数 /// public static event Func getSprayingTrucksCount; void OnEnable() { data.Clear(); if(getSprayingTrucksCount != null) { data = getSprayingTrucksCount(data); } GetComponent().text = data.value + "辆"; } }