using AX.MessageSystem; using System.Collections; using System.Collections.Generic; using UnityEngine; /// /// 克隆生成蔓延火命令 /// namespace AX.InputSystem { public class CloneSpreadedFireCommand : Command { public static readonly CloneSpreadedFireCommand Instance = new CloneSpreadedFireCommand(); public override void Execute(long gameObjID, CmdArgs arg) { base.Execute(gameObjID, arg); MessageDispatcher.SendMessage(gameObjID, "CLONE_SPREADEDFIRE_COMMAND", arg); } } }