using AX.MessageSystem; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace AX.InputSystem { /// /// 相机拖动退出命令 /// 注:作战部署相机在XZ平面拖动 /// public class FireDeployCameraDragExitCmd : Command { public static readonly FireDeployCameraDragExitCmd Instance = new FireDeployCameraDragExitCmd(); public override void Execute(long gameObjID, CmdArgs arg) { base.Execute(gameObjID, arg); MessageDispatcher.SendMessage("DEPLOY_CAMERA_DRAG_EXIT_COMMAND", arg); } } }