using AX.MessageSystem; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace AX.InputSystem { /// /// 相机拖动中命令 /// 注:作战部署相机在XZ平面拖动 /// public class FireDeployCameraDragingCmd : Command { public static readonly FireDeployCameraDragingCmd Instance = new FireDeployCameraDragingCmd(); public override void Execute(long gameObjID, CmdArgs arg) { base.Execute(gameObjID, arg); MessageDispatcher.SendMessage("DEPLOY_CAMERA_DRAGING_COMMAND", arg); } } }