using System.Collections; using System.Collections.Generic; using UnityEngine; using AX.MessageSystem; namespace AX.InputSystem { /// /// 克隆对象拖动退出命令 /// 注:克隆对象在XZ平面拖动 /// public class ObjDragExitcommand : Command { public static readonly ObjDragExitcommand Instance = new ObjDragExitcommand(); public override void Execute(long gameObjID, CmdArgs arg) { base.Execute(gameObjID, arg); MessageDispatcher.SendMessage(gameObjID,"OBJ_DRAG_EXIT_COMMAND",arg); } } }