using System.Collections; using System.Collections.Generic; using UnityEngine; using AX.MessageSystem; namespace AX.InputSystem { /// /// 单选(选中)命令 /// public class RadioSelectedCommand : Command { public static readonly RadioSelectedCommand Instance = new RadioSelectedCommand(); public override void Execute(long gameObjID, CmdArgs arg) { base.Execute(gameObjID, arg); MessageDispatcher.SendMessage(gameObjID,"RADIO_SELECTED_COMMAND",arg); } } }