using System.Collections; using System.Collections.Generic; using UnityEngine; using AX.MessageSystem; namespace AX.InputSystem { /// /// 旋转持续中命令 /// public class RotatingCommand : Command { public static readonly RotatingCommand Instance = new RotatingCommand(); public override void Execute(long gameObjID, CmdArgs arg) { base.Execute(gameObjID, arg); MessageDispatcher.SendMessage("ROTATING_COMMAND", arg); } } }