using AX.InputSystem; using AX.MessageSystem; using System.Collections; using System.Collections.Generic; using UnityEngine; /// ///全液面火大小设置命令 /// public class FireLiquidLevelScaleCommand : Command { public static readonly FireLiquidLevelScaleCommand Instance = new FireLiquidLevelScaleCommand(); public override void Execute(long gameObjID, CmdArgs arg) { base.Execute(gameObjID, arg); MessageDispatcher.SendMessage(gameObjID, "FIRE_LIQUID_LEVEL_SCALE_COMMAND", arg); } }