using System.Collections; using System.Collections.Generic; using UnityEngine; public class FireSpreadLineCtrl : MonoBehaviour { public long fireGameObjID;//火的id,表示是哪个火的蔓延路线 public bool flag;//表示多边形边数增多时是否要删除之前多边形的最后一条遍 // Use this for initialization void Start () { } // Update is called once per frame void Update () { } }